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Cinema 4D Classrecordings HH
2020 Q1 – Basic
![](https://any.green/wp-content/uploads/2019/07/line_ramp_03.png)
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Overview
![](https://any.green/wp-content/uploads/2020/01/why_me_edit.jpg)
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Why me? – Part 1
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Why me? – Part 2
We finished up our first project and learned how to set up our scene for rendering and optimize our renders in Photoshop.
![](https://any.green/wp-content/uploads/2020/01/block.jpg)
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BLOCK
In this session we explored further what we can do with a Cloner.
We also got an overview of how dynamics and the timeline in C4D works.
Lastly we learned some more compositing techniques in Photoshop.
![](https://any.green/wp-content/uploads/2020/02/c4d_200206-scaled.jpg)
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Modeling with Splines and Volumes
This class we used to explore some modeling techniques where we don’t have to rely on primitives.
Additionally we also learned how to use the Volume Builder/Mesher to create smooth merged shapes.
![](https://any.green/wp-content/uploads/2020/02/c4d_200213.jpg)
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Manual Modeling
In this session we explored different manual modeling techniques.
Including the Extrude, Inner Extrude, Knife, Loop Selection, Polygon Pen.
![](https://any.green/wp-content/uploads/2020/02/c4d_200220-scaled.jpg)
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Mockups and Textures
We leanred different techniques of using mockups in Cinema 4D and learned about many texturing options at the same time.
![](https://any.green/wp-content/uploads/2020/03/c4d_200227.jpg)
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Metal and glass
In this session we leanred how to properly work with metal and glass textures.
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Random examples
In our last session I just showed little techniques relevant to the F2F projects.