Cinema 4D Classrecordings Berlin

2019 Q4 – Advanced

191004

Small looping animations

In our first session of that quarter we created 2 small looping animations in Cinema 4D.
We learned about keyframes, the different forms of timelines (Dope Sheep and F-Curve). And we learned about different ways of rendering out image sequences using the Render Queue.

191010

4 examples a simple animations 

In the second session we recreated 4 different examples where we used clones/effectors or noises in order to create interesting animations.

191018

Bloody

This session we explored some techniques in Illustrator to prepare a file for Cinema 4D.
We then used the imported AI file and added some details on it using the sculpt tool.

191025

Tracking and integrating 3D with reality

We learned how to use the 3D tracker in C4D and how we could create a realistic light setup using a selfmade HDRI. After that we explored a similar technique to do the same with a still image.

Lastly we also already took a quick look at the Voronoi fracture and how to use it with Dynamics to break things.

191026

Super Saturday Double Session

This was the Saturday double session, where you guys sent me stuff that you liked, and I showed you how it was made.

Below you can download the original C4D files, as well as the AEP and PSds.

191101

Animating a seamless loop

We used the Blend Mode of the Cloner to controll the animation of a Bend Deformer and created a semless looping animation.

The end of the session didn’t record correctly.
Feel free to check out the second part of the corresponding Hamburg session:
https://any.green/classrecordings/cinema-4d-2019-q4-hh/

191108

Dynamics – chain reaction

In this session we dove deeper into dynamics, and created a little chain reaction animation by letting a sphere roll down a silide and then hit some dominos. 

191115

Materials

This class we took a closer look at different texturing techniques.
In the second half we had three little random projects.

191122

Camera Animations – Team Render

This class we used to talk about camera animations as well as using Team Render in order to help us with our renderings.