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Cinema 4D Classrecordings HH
2019 Q3 – Basics
![](https://any.green/wp-content/uploads/2019/07/line_ramp_03.png)
190704
Part 1 – Installation
In the first part of the class we talked about how we can install Cinema 4D both for Windows and Mac.
Part 2 – General Setup
In the second part we changed all the default settings and preferences of Cinema 4D to fit our needs.
Part 3 – Quick Overview
At the end of the session I gave gave a quick overview of the program.
![](https://any.green/wp-content/uploads/2019/07/c4d_190703_edit.jpg)
190711
Sunny Character
Unfortunately there was an error with the recording of the first half of the session. In the second half we then talked about how to create a simple render setup for an “infinite floor” and how we can render out masks in order to change colors later on in Photoshop.
![](https://any.green/wp-content/uploads/2019/07/c4d_190717_renderings.jpg)
190718
NURBS
In this session we explored modeling techniques based on NURBS (Non-uniform rational B-Spline). So, essentially, how to create 3D geometry created from splines.
We used Extrude, Sweep, Lathe and Sweep.
![](https://any.green/wp-content/uploads/2019/07/house_sidebyside.jpg)
190725
Polygon Modeling
This time we took a look at some manual polygon modeling techniques. We learned about the following tools:
Knife Tools
Extrude / Extrude Inner
Weld
Reverse Normals
Invert Selection
We used these techniques to create a low poly model of a house.
Afterwards we rendered it out with a transparent background and used Photoshop to create add some color effect.
![](https://any.green/wp-content/uploads/2019/08/glass_vase_2_0100.jpg)
190801
Glass / Gold / Cloner / Dynamics
In this session we learned about glass materials and what sort of environment and geometry is needed to make them look decent.
Then we took a look at the Cloner to create multiple copies of one or multiple elements. We also used the Random Effector and Danamics to affect our clones.
![](https://any.green/wp-content/uploads/2019/08/c4d_190822.jpg)
190822
Preparation for F2F
In this session we touched a whole lot of topics concerning your F2F projects. We learned some new modeling techniques, as well as some more options for adding textures to our models.
I am also adding the recording from the Berlin session below. Some examples are quite similar, but there are also some additional topics that we didn’t talk about in our session:
![](https://any.green/wp-content/uploads/2019/08/c4d_190823.jpg)